Anubis


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(c)2000 Electronic Transcendence Productions. Maintained by [ Eliot Lefebvre ].

anubis


Mass: 75 tons
Chassis: Coyote Heavy Omniframe Model 7
Power Plant: Clan Model VIIA 300 XL
Cruising Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Forging ZK11 (Standard)
Armament:
38 tons of pod space available
Manufacturer(s):
Azrael 'Mech Production Complex
Frioniel 'Mech Production Complex
Cloud Mechworks Theta Station
Communications System: Integrated Comm System Type A
Targeting & Tracking System: TTS Suite Type 3


OVERVIEW
After the completion of the Babylon, and a solid evaluation of its strengths and weaknesses, Clan Cloud Cobra was unsatisfied with the design. They decided that the design, while working, was ultimately not enough of what they needed, and somewhat unsatisfactory. Seeking outside help to design a new, more capable 'Mech, they were contacted by Clan Coyote with an offer to design an Omnimech exclusively for the Cloud Cobras in exchange for some of Clan Cloud Cobra's holdings. Although initially suspicious of their long-time enemies offering to provide them with this gift, they reluctantly accepted the offer.

The result was the Anubis, designed like the Egyptian god of the same name, and inspired by the insignia of the Cloud Cobra's Gamma Galaxy (Pharaoh's Sentries). The Cloud Cobras were quite pleased with this design, and thought the resources expended were well worth it, not to mention that Clan Coyote did not retain the designs. However, the Coyote forces challenged the Cloud Cobras to a Trial of Possesion over the designs less than a week later, and subsequently won back the ability to produce the Omni. Furious that Clan Coyote gained their territory, used their resources, and now has another Omnimech in their arsenal, the Cloud Cobras can only console themselves in the fact that they still have the Anubis... and scold themselves for trusting their enemies.

CAPABILITIES
The Anubis has ample armor, and average top speed, along with more than adequete fixed heat dissipation abilities. However, the 'Mech still has more than half of its tonnage available for weapon pods, which presents plenty of opportunities for weaponry. The primary configuration mounts weapons only in the arms, and has impressive long-range hitting power with its ER Large Lasers and Large Pulse Lasers, allowing it to harass enemies from afar without concerns for ammunition. Medium Pulse Lasers add on some closer-range firepower. Although it adds several double heat sinks, firing all of its lasers still generates a slight heat spike.

The A configuration mounts twin Ultra AC/20s, which provides incredible hitting power in double-rate mode, enough to saw apart even assault 'Mechs. Two ER Medium Lasers provide slight longer-range firepower, the only real failing point of this configuration. Although its ammo provides for less than two minutes of sustained fire from the autocannons, those two minutes are enough to tear apart any 'Mech without trouble. The B configuration also mounts an impressive arsenal of 4 LRM-20s, along with a single ER Small Laser for close-range defense. With Artemis IV systems for its launchers and enough ammunition to maintain an 80-missile assault for two and a half minutes, the Anubis becomes a fearsome weapon. Moreover, this design can handle all the heat it generates without any spike.

Configuration C is obviously designed for close-range confrontations, either in wooded enviroments or urban situations. The Anubis is equipped with eight Streak SRM-6 launchers, and mounts jump jets to increase maneuverability. With enough ammo to sustain fire with all eight launchers for more than three minutes, the streak systems further ensure ammunition conservation. Even with all the additional systems, heat is well below levels handled by the engine's integral heat sinks. Configuration D is intended more for extended campaigns than anything else - it provides range only slightly greater than configuration B, while producing nearly twice as much heat and losing nearly a third of B's damage potential. However, it uses only energy weapons, which makes it better suited to extended engagements with no time to reload. The targeting computer it houses does cost it some potential heat sinks, but improves its ability to place accurate firepower.

Configuration E also mounts a targeting computer, but has signifigantly less range than D. Intended to be a somewhat more security-oriented design, the design mounts twin anti-missile systems and an ECM suite - usually enough to deter any long-range assaults long enough for it to get within range. Although its two Streak SRM-6s, four Medium Pulse Lasers, and two ER Medium Lasers do not compare to C's armament, a more conservative strategy can make maximum usage of this configuration. The final configuration to date, F, is similar to the B armament, but strips down two of the LRM-20s to LRM-10s, loses the ER Small Laser, and adds two SRM-6s. With jump jets, this configuration is more mobile than B, and can maintain its SRM fire farther than the ER Small Laser, as well as providing ample ammunition for the LRM-10s and SRM-6s. However, it does lose some of the LRM-20 ammo present in B, as well as the Artemis IV system. In addition, it suffers a signifigant heat spike if it fires all of its weapons in tandem.

DEPLOYMENT
Clan Coyote is accordingly pleased with this 'Mech, and has begun large-scale production of it for immediate deployment. Clan Cloud Cobra lacks the resources to produce it as quickly as Clan Coyote, but still is attempting to produce as many of these highly potent and versatile 'Mechs as possible. Given the strained relations between the Coyotes and Cobras over this 'Mech, it would not be surprising if the first action it sees is against itself.

Type: Anubis
Technology Base: Clan Custom
Tonnage: 75

Equipment Mass
Internal Structure: 7.5
Engine:300 XL 9.5
Walking MP:4
Running MP:6
Jumping MP:0
Heat Sinks:11 [22]1.0
Gyro:3.0
Cockpit:3.0
Armor Factor:208 13.0
InternalArmor
StructureValue
Head:39
Center Torso:2332
Center Torso (Rear):8
R/L Torso:1624
R/L Torso (Rear):5
R/L Arm:1221
R/L Leg:1629

Fixed Configuration
BV : 741 Cost : 16981563
Weapons and AmmoLocationCriticalHeatMass

Primary Configuration
BV : 2065 Cost : 19068438
Weapons and AmmoLocationCriticalHeatMass
ER Large Laser RA112 4.0
ER Large Laser LA112 4.0
Large Pulse Laser LA210 6.0
Large Pulse Laser RA210 6.0
Dbl Heat Sink(s) RA20 1.0
Dbl Heat Sink(s) RA20 1.0
Dbl Heat Sink(s) LA20 1.0
Dbl Heat Sink(s) LA20 1.0
Dbl Heat Sink(s) RL20 1.0
Dbl Heat Sink(s) LL20 1.0
Dbl Heat Sink(s) LT20 1.0
Dbl Heat Sink(s) RT20 1.0
Dbl Heat Sink(s) LT20 1.0
Dbl Heat Sink(s) RT20 1.0
Dbl Heat Sink(s) LT20 1.0
Dbl Heat Sink(s) RT20 1.0
Dbl Heat Sink(s) RT20 1.0
Dbl Heat Sink(s) LT20 1.0
Medium Pulse Laser RA14 2.0
Medium Pulse Laser LA14 2.0

Alternate Configuration A
BV : 1827 Cost : 20052813
Weapons and AmmoLocationCriticalHeatMass
Ultra AC/20 RT8712.0
Ultra AC/20 LT8712.0
@Ultra AC/20 (20) RA40 4.0
@Ultra AC/20 (20) LA40 4.0
Dbl Heat Sink(s) RT20 1.0
Dbl Heat Sink(s) LT20 1.0
Dbl Heat Sink(s) LL20 1.0
Dbl Heat Sink(s) RL20 1.0
ER Medium Laser LA15 1.0
ER Medium Laser RA15 1.0

Alternate Configuration B
BV : 2261 Cost : 21201798
Weapons and AmmoLocationCriticalHeatMass
LRM-20 RT46 5.0
LRM-20 LT46 5.0
LRM-20 RT46 5.0
LRM-20 LT46 5.0
@LRM-20 (6) RT10 1.0
@LRM-20 (24) LA40 4.0
@LRM-20 (24) RA40 4.0
Artemis IV FCS RT10 1.0
Artemis IV FCS LT10 1.0
Artemis IV FCS LA10 1.0
Artemis IV FCS RA10 1.0
@LRM-20 (6) LT10 1.0
Dbl Heat Sink(s) CT20 1.0
Dbl Heat Sink(s) RA20 1.0
Dbl Heat Sink(s) LA20 1.0
ER Small Laser H12 0.5

Alternate Configuration C
BV : 2537 Cost : 21225313
Weapons and AmmoLocationCriticalHeatMass
2 Jump Jet(s) LL20 2.0
2 Jump Jet(s) RL20 2.0
Streak SRM-6 RA24 3.0
Streak SRM-6 LA24 3.0
Streak SRM-6 RT24 3.0
Streak SRM-6 LT24 3.0
Streak SRM-6 RA24 3.0
Streak SRM-6 LA24 3.0
Streak SRM-6 RT24 3.0
Streak SRM-6 LT24 3.0
@Streak SRM-6 (30) LT20 2.0
@Streak SRM-6 (45) RT30 3.0
@Streak SRM-6 (15) LT10 1.0
@Streak SRM-6 (30) RA20 2.0
@Streak SRM-6 (30) LA20 2.0

Alternate Configuration D
BV : 2386 Cost : 19440313
Weapons and AmmoLocationCriticalHeatMass
ER Large Laser RA112 4.0
ER Large Laser LA112 4.0
ER PPC RT215 6.0
ER PPC LT215 6.0
4 Dbl Heat Sink(s) RT80 4.0
Dbl Heat Sink(s) CT20 1.0
Dbl Heat Sink(s) LL20 1.0
Dbl Heat Sink(s) RL20 1.0
3 Dbl Heat Sink(s) LA60 3.0
3 Dbl Heat Sink(s) RA60 3.0
Targeting Computer LT40 4.0
Dbl Heat Sink(s) LT20 1.0

Alternate Configuration E
BV : 2354 Cost : 20560313
Weapons and AmmoLocationCriticalHeatMass
ECM Suite H10 1.0
Anti-Missile System RT11 0.5
Anti-Missile System LT11 0.5
@Anti-Missile System (48) LT20 2.0
@Anti-Missile System (48) RT20 2.0
Medium Pulse Laser RA14 2.0
Medium Pulse Laser RA14 2.0
Medium Pulse Laser LA14 2.0
Medium Pulse Laser LA14 2.0
Streak SRM-6 RT24 3.0
Streak SRM-6 LT24 3.0
@Streak SRM-6 (45) LT30 3.0
@Streak SRM-6 (45) RT30 3.0
ER Medium Laser CT15 1.0
ER Medium Laser CT15 1.0
Dbl Heat Sink(s) RA20 1.0
Dbl Heat Sink(s) RL20 1.0
Dbl Heat Sink(s) LL20 1.0
Targeting Computer LA20 2.0
@Streak SRM-6 (15) RT10 1.0
@Streak SRM-6 (15) LT10 1.0
2 Dbl Heat Sink(s) RA40 2.0
Dbl Heat Sink(s) LA20 1.0

Alternate Configuration F
BV : 2214 Cost : 20744063
Weapons and AmmoLocationCriticalHeatMass
2 Jump Jet(s) LL20 2.0
2 Jump Jet(s) RL20 2.0
LRM-20 RT46 5.0
LRM-20 LT46 5.0
LRM-10 RA14 2.5
LRM-10 LA14 2.5
SRM-6 CT14 1.5
SRM-6 CT14 1.5
@LRM-20 (18) RT30 3.0
@LRM-20 (18) LT30 3.0
@LRM-10 (24) RA20 2.0
@LRM-10 (24) LA20 2.0
@SRM-6 (30) LT20 2.0
@SRM-6 (30) RT20 2.0
Dbl Heat Sink(s) RA20 1.0
Dbl Heat Sink(s) LA20 1.0