Sturmvogel


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(c)2000 Electronic Transcendence Productions. Maintained by [ Eliot Lefebvre ].

Sturmvogel

Mass: 45 tons
Chassis: Clan Series Jumper MAF (Endo)
Power Plant: Medium-Class Clan 270 XL
Cruising Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Clan Standard 9M series
Jump Capacity: 180 meters
Armor: Coyote Jumper M-J6 Ferro-Fibrous
Armament:
1 Assault-Type D Extended-Range PPC
2 Clan Model CSL Medium Pulse Lasers
1 ACTL-Type Streak SRM-4
1 Clan LRM-5 Model JJKL
Manufacturer(s):
Garland 'Mech Production Complex
Communications System: Coyote Relay Type Y
Targeting & Tracking System: Clan TTIS Mk. VI


OVERVIEW
Outside of OmniMechs, improvisation on the battlefield is rare amongst the Clans, and equally rare in preparations for the field. The Sturmvogel, however, is a decided alternative to this trend. Although currently produced as a normal 'Mech, this 'Mech first found its way onto the battlefield as a loose conglomeration of battlefield spoils. During the fighting between the Ice Hellions and Coyotes on the planet of Londerholm, several commanders found their Trinaries short of 'Mechs. One in particular, led by the Clan ristar Star Captain Edward Jerricho, was in dire need of a replacement 'Mech almost immediately. Between the shattered light Hellion 'Mechs and the heavier Coyote 'Mechs, Jerricho decided to take a chance and throw together a vaguely functional 'Mech in hopes that it would at least provide another warrior on the battlefield.

Some seven 'Mechs went into the hasty construction of the Sturmvogel, and many of the 'Mechs were not of compatible types. The ER PPC was salvaged from an assault 'Mech, but the medium pulse lasers were both salvaged from light 'Mechs. In addition, the LRM-5 is thought to have been a damaged Omni pod that could not be restored to pod status and was integrated at the last minute. The structure was a patchwork of welding, and much of the armor seemed unlikely to hold up under movement, much less weapons fire. However, by the next battle, Jerricho had a 'Mech in battle, albeit one that appeared to have seen better days. Only after its surprising performance did Jerricho decide to recommend his hastily-built Sturmvogel, and introduced it into the Coyote mainstream.

CAPABILITIES
Built as a stopgap, the Sturmvogel needed to be mobile, well-armed, and able to hit from variable ranges. The result was an eclectic, but effective, array of weaponry. Mobility is easily addressed by the 270 XL engine and the six jump jets, both of which allow the Sturmvogel to effectively move over large stretches of terrain. Its name, in fact, comes from German, meaning "stormbird" - an off reference to the jumping capabilities it has.

The armament can hit at long or short range with little problem. A massive ER PPC, an unlikely weapon for a medium 'Mech, and an LRM-5 allow appreciable long-range hitting power, while the two medium pulse lasers and the Streak SRM-4 allow the Sturmvogel to harrass any enemies that might come within range. In addition, the jump jets allow the Sturmvogel to pepper an opponent from afar, then jump in to hit harder, and jump out before being targeted.

Two major weaknesses do stand out. As could be expected, the Sturmvogel's armor was never repaired, and as such the machine suffers from slightly below-par armor. In addition, the haste of the design prevented the inclusion of more than a few heat sinks, leaving the Sturmvogel with serious heat problems when it fires all of its weapons at once.

DEPLOYMENT
Epsilon Galaxy of Clan Coyote currently features more of these 'Mechs than any other unit, although it is beginning to spread throughout the Coyote touman. The Ice Hellions have expressed some interest in the design, due to its speed and armament, and due to the continued fighting between the two Clans, it is likely that some of these machines will find their way into Ice Hellion hands.

Type: Sturmvogel
Technology Base: Clan Custom
Tonnage: 45

Equipment Mass
Internal Structure:ES 2.5
Engine:270 XL 7.5
Walking MP:6
Running MP:9
Jumping MP:6
Heat Sinks:11 [22]1.0
Gyro:3.0
Cockpit:3.0
Armor Factor:134 FF 7.0
InternalArmor
StructureValue
Head:39
Center Torso:1418
Center Torso (Rear):7
R/L Torso:1115
R/L Torso (Rear):5
R/L Arm:713
R/L Leg:1117

BV : 2128 Cost : 8788450
Weapons and AmmoLocationCriticalHeatMass
2 Jump Jet(s) RL20 1.0
2 Jump Jet(s) LL20 1.0
2 Jump Jet(s) CT20 1.0
ER PPC RA215 6.0
Medium Pulse Laser LA14 2.0
Medium Pulse Laser LA14 2.0
Streak SRM-4 RT13 2.0
LRM-5 LT12 1.0
LRM-5 LT12 1.0
@Streak SRM-4 (25) RA10 1.0
@LRM-5 (24) LA10 1.0
Streak SRM-4 RT13 2.0